A lot of people were involved with bringing Lennox to life. This character really took a village. Like with all the characters in Concord, my primary responsibility was to make the facial blendshapes for him, but I was also responsible for face polish and finalized look development. I did the secondary detailing and texturing for his vest, detailing for his hands and worked on his pants where I did some work in Marvelous Designer for the base.
Look for some blendshape and cinematic breakdowns very soon.
Art Direction: Adrian Majkrzak
Concept Art: Ryan Demita
Concept Sculpting: Will Patrick
Primary Weapon model: Charlie Deogracias
Secondary Weapon model: Konrad Honey
Knife Model and Texturing: Mackenzie Kade
Tech Art: Sean Nolan
Cleanup and integration: Mackenzie Kade
Additional Texture Development work: Chris Coleman
Animation Direcotr: Rich McKain
SVAG Animation Lead: Eryn Roston
Look Dev Cinematic Lighting SVAG: Brian Ellebracht
https://www.artstation.com/ghostorbit
https://www.artstation.com/ryandemita
https://www.artstation.com/artistwill
https://www.artstation.com/charli3d
https://www.artstation.com/konradsilver
https://www.artstation.com/mackenzie_kade
https://www.artstation.com/normalized
https://www.artstation.com/bellebracht
Opening Cinematic (Season 01)

Early cinematic look dev
Lighting: Brian Ellebracht
https://www.artstation.com/bellebracht