Concord -Lennox

A lot of people were involved with bringing Lennox to life. This character really took a village. Like with all the characters in Concord, my primary responsibility was to make the facial blendshapes for him, but I was also responsible for face polish and finalized look development. I did the secondary detailing and texturing for his vest, detailing for his hands and worked on his pants where I did some work in Marvelous Designer for the base.

Look for some blendshape and cinematic breakdowns very soon.

Art Direction: Adrian Majkrzak
Concept Art: Ryan Demita
Concept Sculpting: Will Patrick
Primary Weapon model: Charlie Deogracias
Secondary Weapon model: Konrad Honey
Knife Model and Texturing: Mackenzie Kade
Tech Art: Sean Nolan
Cleanup and integration: Mackenzie Kade
Additional Texture Development work: Chris Coleman
Animation Direcotr: Rich McKain
SVAG Animation Lead: Eryn Roston
Look Dev Cinematic Lighting SVAG: Brian Ellebracht

https://www.artstation.com/ghostorbit
https://www.artstation.com/ryandemita
https://www.artstation.com/artistwill
https://www.artstation.com/charli3d
https://www.artstation.com/konradsilver
https://www.artstation.com/mackenzie_kade
https://www.artstation.com/normalized
https://www.artstation.com/bellebracht

Opening Cinematic (Season 01)

Lennox look dev WIP in Unreal

Lennox look dev WIP in Unreal

Lennox look dev WIP in Unreal

Lennox look dev WIP in Unreal

Eyes Look Dev

Eyes Look Dev

Early cinematic look dev 

Lighting: Brian Ellebracht
https://www.artstation.com/bellebracht

Early cinematic look dev

Lighting: Brian Ellebracht
https://www.artstation.com/bellebracht

Wrinkkle Maps Sculpt WIP

Wrinkkle Maps Sculpt WIP