These are some of the shape libraries I was responsible for on Halo Infinite. While at 343 I maintained and ran the scan stage and with the help of Jason Holt, I directed and scanned 60+ actors with varying degrees of FACS captures. I then developed our pipeline for solving all scans, working with Jason Holt and Ben Frazier to solve, wrap , texture and integrate into engine.
Escharum - I was responsible for face polish, and texture and shading on the face as well as blendshapes with the help of Ben Frazier. -Model: Bryan Repka -Concept: Nuare Studio, 343i (Zack Lee and Bryan Repka). -Hair: Airship Images
Halo Infinite Harbinger Blendshapes - I was responsible for face polish, and textures as well as blendshapes with the help of Ben Frazier. -Model: Bryan Repka -Concept: Daniel Chavez and Ben Mauro
Pilot Blendshapes
I was responsible for the face model, textures, materials and blendshapes for the Pilot. Body Model: Jonathan Sabella and Richard Reyes. Hair: Jonathan Sabella.
Shape library for Weapon/Cortana. Model was up-ressed from the Halo 4 model done by Kyle Hefley. The same shape library was used for Halsey and all versions of Cortana in Infinite. Body: Bryan Repka Hair: Liquid Entertainment.
Halo Infinite Atriox Blendshapes - I was responsible for blendshapes with help from Ben Frazier. Model: Richard Reyes and Bryan Repka -Hair: Liquid Entertainment
Halo Infinite Marines Blendshapes -
I was responsible for for blendshapes for the marines. These shapes were maintained by Ben Frazier and models were scanned by me and Jason Holt. -Model and textures: Jason Holt -Hair: Liquid Entertainment.