Facial Rigs (Halo: Campaign Evolved )

I was responsible for our facial workflow for Halo Campaign Evolved. For this project I leveraged Metahuman's Facial rigging system to rig the heads, while editing the expressions to make them look more appropriate on a character by character basis.

The Prophet of Harmony was done through a more bespoke workflow, but was still metahuman compatible for our animation pipeline.
The Prophet model, textures and materials was made by the amazing Tadao Masuyama -https://www.artstation.com/tadao2289.

Animations and renders were handled mostly by DIGIC Studios, but also internally by Halo Studios.

-Clip From Halo Campaign Evolved -

--Technical Facial Rom from Epic Games --Rendered from Maya Viewport---Clothing made by Virtuous

-Clip From Halo Campaign Evolved -

Technical Facial Rom from Epic Games---Rendered from Maya Viewport---Model done by the amazing Tadao Masuyama https://www.artstation.com/tadao2289

-Clip From Halo Campaign Evolved-

Technical Facial Rom from Epic Games--Rendered from Maya Viewport--Hair and clothing made by Virtuous

-Clip From Halo Campaign Evolved-

Technical Facial Rom from Epic Games--Rendered from Maya Viewport-- Model Asset Completed by Virtuous